Op 30-4-2021 om 19:57 schreef Bald Eagle:
> Have you tried doing a sequence of objects, with changing smooth-step thresholds
> to see what effect that has? There's also the amount of turbulence applied
> which will affect how the underlying pattern looks.
>
Attached a set of step noise patterned granites. Variations of the
turbulence value just changes the distribution of the different grains.
Most interesting is the use (1) of the turbulence within a warp{}
pattern and (2) the use of, especially, octaves, lambda, and omega
values. Thus, the two last renders on the bottom row, produce the best
granite pattern, imo.
--
Thomas
Post a reply to this message
Attachments:
Download 'stepnoise_granites.jpg' (295 KB)
Preview of image 'stepnoise_granites.jpg'
|