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Am 30.04.2021 um 21:40 schrieb Chris R:
> MichaelJF <fri### [at] t-onlinede> wrote:
>> Am 29.04.2021 um 21:39 schrieb Chris R:
>>> I have been playing around with POV-Ray again after a many-year hiatus. Here is
>>> my first scene using 3.7.
>>>
>>> Credits where credit is due:
>>> Sunlight and sky is from LightSys macros.
>>> Tree and bush are from Arbaro
>>> Various ropes are from the POV-Library ropes macros
>>>
>>> I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
>>> surfaces.
>>>
>>> About the only rendering feature I didn't try out with this was camera blur.
>>>
>>> Appreciate any comments or suggestions for future improvements.
>>> Very nice image. But you asked for improvement. The blue textures of the
>> shutters are a little bit too blue IMO as are the green textures. And
>> the crackle pattern at the well should be exchanged. You can create a
>> better well with the blockwall macros (search the POV-Object collection).
>>
>> Best regards
>> Michael
>
> Thanks for the comments! I didn't have any real-world shutters and doors to
> model the colors, so it isn't surprising they stick out. I could revert to my
> earlier comments about a fantasy world scene, so the colors are more intense,
> but I could certainly see dulling them to make it look more medieval instead.
>
> I am working on a new project with bricks around a lighthouse (cone). I'll look
> into the blockwall macros for that as well. I have had issues getting access to
> the POV-Object collection after the server crash.
>
>
>
If you cannot download the blockwall macros from the POV server I can
provide them here if you want. Obviously you don't live in Germany,
shutters are very common here.
Best regards
Michael
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