|
|
Op 28/04/2021 om 22:37 schreef Bald Eagle:
> Quick stab at adding the vein.
>
> Didn't like marble or planar, so I coded a Boolean math function for the stripe,
> and let it blend on the sides.
>
My latest experiments with veins was by using agate and agate_turb as
second texture layer. Needed to add a warp{turbulence *z} to hide the
layering of agate. The results were promising if not perfect. I do not
have an example render at hand at this moment.
> Adding a mod to the function will repeat it, but it's too regular.
> I tried warp {repeat x*4} but that repeats the whole pattern, and you get hard
> lines.
>
> I thought maybe I could layer it, but it's a pattern texture, and POV-Ray says
> "No way!"
>
> I also tried to add a specular highlight, and I'm too inept to get that to work
> either.
>
> Nor could I get the void created by using a difference to be anything but black.
>
> It's unclear to me at the present time how to have separate turbulence values
> for the stripe and the base StepNoise pattern, but I guess we'll figure that out
> as we proceed.
>
It's a first step.
> Currently using the sum of two turbulated stripe patterns, so maybe the
> placement of the stripes will have to be generated by a macro and an array of
> plane offsets.
>
> Anyway, this gives the general idea.
>
--
Thomas
Post a reply to this message
|
|