POV-Ray : Newsgroups : povray.general : <no subject> : Re: <no subject> Server Time
12 Nov 2025 18:02:37 EST (-0500)
  Re: <no subject>  
From: Lourdes
Date: 12 Nov 2025 11:40:00
Message: <web.6914b7426f92e856145f97e7e6fe6f4e@news.povray.org>
"Lourdes" <lou### [at] gmailcom> wrote:
> Hello everyone,
>
> I am having clipping image issues with the povray scene I am currently working
> on and I would sincerely appreciate the help.
>
> The scene I am working on represents a spacecraft in "space", where the earth
> was placed at the center of povrays coordinate system and the sun was at the
> corresponding distance in km defined as a single pointlight.
>
> The spacecraft was first modelled in freecad then imported as independent stl
> parts to blender where textures were assigned and finally using povray add on,
> the pov code defining the different parts as mesh2 was obtained and the
> different objects were merged into a single spacecraft one to be capable of
> moving it around the scene and place it wherever is wished.
>
> The problem is that when I place the spacecraft on a certain lower orbit and at
> a relative distance from the camera of meters, in some cases the object appers
> clipped. Here I provide some images examples showing that.
>
> Is not that we are too close, the FOV is enough, and there is no clipping option
> defined in the camera, in fact this is how the camera is defined:
> camera {
>
>             sky         sky_vector
>
>             right       -(image_width/image_height)*x
>
>             look_at     look
>
>             angle       afov
>
>             location    Cam_pos
>
>
>
> }
>
> Maybe it has to do with the meshes and merge of how the spacecraft os defined,
> but I tried to check this and I didnt find anything... or maybe the problem is
> with the overall scale of the scene??
>
> If anyone has a feeling of what could be happening and knows how to fix it, I
> would really appreciate it.


Just checking if anyone replied...


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