|
 |
hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> "Maetes" <nomail@nomail> wrote:
> > "GioSeregni" <gms### [at] hotmail com> wrote:
> > > This is my old version ... I'm improving it, but soon
> > > Of course anyone can do better as a definition of sun sky light reflections
> > > etc.. this is my way
> > > BR
> > > G.
> >
> > How about a bit of worksharing?
> > You look for your code for several cars or even people and make it executable,
> > I clean up the code and make it variable (change colors)?
> >
> > My offer.
> >
> > Ma
>
> Sure, of course!
> Everything can be improved this is the first version,
> I am also working to lighten with boolean operations and solids, and smooth
> triangles where it is better!
> I will now continue to post first versions because I know for sure that they do
> not have errors...
> thanks!
> BR.
> G.
in an earlier post you (Gio) mentioned your own CAD parser & exporter. attached
is a per mesh sequence of images, same order as file; I modified the
'FURGONE.inc' to have an array of meshes and rendered "an animation" of the
elements. looks like we'll need a re-export, one which gives "us" :-) separate
doors etc. cheers.
regards, jr.
Post a reply to this message
Attachments:
Download 'permesh.zip' (805 KB)
|
 |