POV-Ray : Newsgroups : povray.binaries.images : Sea water : Re: Sea water Server Time
25 Apr 2024 03:42:28 EDT (-0400)
  Re: Sea water  
From: Chris R
Date: 27 Sep 2022 10:55:00
Message: <web.63330e989763bd24fd3b3a785cc1b6e@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
>
> > At some point I'll expand the scene so there's a reason the ship is there, and
> > there's a reason the walled fortress is there, but I am inviting comments on the
> > water rendering mostly.
>
>
> Well, to my eye - that's looking really nice.   Probably better than anything
> I'd be able to do after plugging away at it (just the water texture) for hours.
>
> I like the color, and the sense of depth that the "ramp" in the shallows
> disappearing into the deeper water gives.
>
> One thing I think is missing is the almost ubiquitous foam - given the amount of
> surface disturbance you have.   Maybe a bit of other stuff - bits of seaweed or
> driftwood. I'm not sure how you're generating your water "shape" (isosurface?),
> but maybe adding some bubbles into the mix - or faking them with rgbt white
> spheres would add a touch more realism?
>
> Do an image search on water / shorelines and see what tiny details you think
> would be easy enough to add to get the most bang for the buck.

I made some initial attempts at getting the peaks of the waves to have a more
foamy texture, but it's not coming through well yet.  There is also some seaweed
flotsam but I made it pretty sparse, so it probably just needs to be shifted
into the view better.

Yes, this is an isosurface sphere with f_ridged_mf waves.

-- Chris R.


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