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Thomas de Groot <tho### [at] degrootorg> wrote:
> I was happy to read the instructions for a version 3.8 glass material,
> provided by Alain Martel
>
>
https://news.povray.org/povray.general/thread/%3Cweb.62e942de1adc8eb48a3c0aee5cc1b6e%40news.povray.org%3E/
>
> and wanted to try them out myself. This is the result. The different
> variations include air bubbles and the albedo keyword in the cylinder, a
> scattering media inside the ovus, and appropriate fade_color and
> fade_distance for the different objects. The background is a hdr map,
> and a single additional point light are completing the setup.
>
> A big thanks to Alain! This is an excellent starting ground for quality
> glass material indeed.
>
> --
> Thomas
This is why I love working with POV and this community. There's always someone
who has thought about the same problems and is willing to share their experience
(and code!)
-- Chris R.
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