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"BayashiPascal" <inf### [at] baillehachepascaldev> wrote:
>
> I did it as a
> macro in an include file so that anyone interested could reuse it easily.
> The macro and explanation about it are available on my website:
Nicely done!
Your explanation of the idea is very clear, and the comments in the code are
very useful. I shall refer to this in the future.
From your image, it appears that the various textures are uv-mapped onto the
eggs(?)-- but there is no uv_mapping in your code that I can find. Do you think
that your macro could make use of v3.8's 'lemon' or 'ovus' uv_mapping ability? I
have not yet used those features, so I do not know where the appropriate code
should be placed in your macro, or if it would work there.
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