The object pigment is a discontinuous function with an infinite
gradient, which might factor into some of what you're seeing.
Usually you have to insert a user-made smooth gradient to join up the 2 regions
of the function (inside:outside). And then the isosurface method that you are
using works just fine.
I've played with this a few times, and Bill Pokorny has ... objectasiso
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.4aae23151285f23f15ee2c550%40news.povray.org%3E/
Post a reply to this message
|