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kurtz le pirate <kur### [at] gmailcom> wrote:
> Hello,
>
> I have a surface defined by a set of points <x,y,z> and for each point,
> its color.
>
> In your opinion, which object/method is the most appropriate to
> represent such a surface?
I'm thinking that the most straightforward thing would be to use
smooth_triangles.
Alternately, maybe you could set up a network of bezier patches, and use your
color information to render a separate scene of boxes that would give you an
image to use as an image_map for uv_mapping your bezier patch union {}.
Might be able to do something with splines and functions ....
It all may depend on how many points you have.
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