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"Bald Eagle" <cre### [at] netscapenet> wrote:
> I would say that if you are writing an include file with python, then all you'd
> need to do is write it as an array of the centers of the spheres, and the radii.
>
That's a good idea-- to then let POV-ray create the objects themselves from the
very simple point data and radii; makes for a smaller #include file as well.
> You may find that implementing your scene using blobs and not spheres could be
> faster.
Blobs are faster to parse and render than simple spheres? I didn't know that!
Overall, it sounds like #read-ing the generated data file from disc as an
#include file would be the only time concern, re: parsing; Alain's extreme
example of 50 000 000 'things'--even as simple data points/radii-- might take a
fair amount of time to #read. But I've never used such a really huge .inc file,
so I don't know for sure.
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