"Bald Eagle" <cre### [at] netscape net> wrote:
> "The Traveler" <jho### [at] northrim net> wrote:
>
> > Polar regions, hurricane-like storm systems and some better
> > terrain generation are all on the table. I've been away from povray for a number
> > of years so this project is sort of a "relearning the SDL" again for me.
>
> Nice. I'm sure you're aware that projects like that can really suck you in,
> especially when you're all fresh and full of energy. ;)
Thanks. Looking back, I must have started this project back around '93-'94 on my
286 running DOS/Win3.1. Where does the time go? I remember converting an image
file from fractint to a heightfield and it took over a week for the 286 to crank
out simple "flyby" frames. I was hooked right then and there.
>
> http://news.povray.org/web.5f6a94cd5d69181b1f9dae300%40news.povray.org
>
>
http://news.povray.org/povray.binaries.animations/thread/%3C5922e351%40news.povray.org%3E/
> (The long term idea was to make this an entire ground-level detail planet, fully
customizable, and with zoomable came
ra views to both adapt and limit the LOD based on distance from the camera.)
>
> Storms:
>
>
https://news.povray.org/povray.binaries.animations/thread/%3Cweb.5b5540daa3d27573458c7afe0%40news.povray.org%3E/
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d2a00d41a6827c24eec112d0%40news.povray.org%3E/?mtop=4328
81
>
Thanks for the links. I'm always interested in learning new stuff.
>
> I'm currently up to my ears in sorting out some RL stuff, so I haven't gotten
> back to any of the old projects or gotten sucked into any of the many new
> projects that are lined up... ;) :D
> Hopefully some of that provides you with some ideas and inspiration - it will be
nice to see another approach to this
topic. Good work so far.
I understand completely. Right now a home remodel/redecorate is siphoning off
more energy from my other projects. :) Retirement has afforded me *** LOTS ***
of free time which my wife lays hold to at times. ;)
This image is bit more refined, moving the land, Sea and Sky layers to their own
spheres. The problem I found is the interaction between the filtering in the
color_maps can create anomalies that I don't want. Tweaking the color_maps and
added normal blocks too.
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