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kurtz le pirate <kur### [at] gmailcom> wrote:
> Hello,
>
> I generate several isosurfaces in loops.
>
>
> Does "f_noise_generator(x,y,z,g)" always return the same value or not?
It should, unless it somehow gets changed mid-scene.
Noise Generators
There are three noise generators implemented. Changing the noise_generator will
change the appearance of noise based patterns, like bozo and granite.
noise_generator 1 the noise that was used in POV_Ray 3.1
noise_generator 2 range corrected version of the old noise, it does not show the
plateaus seen with noise_generator 1
noise_generator 3 generates Perlin noise
The default is noise_generator 2
Note: The noise_generator can also be set in global_settings
https://wiki.povray.org/content/Reference:Pattern_Modifiers#Noise_Generators
Noise_generator
There are three noise generators implemented.
noise_generator 1 the noise that was used in POV_Ray 3.1
noise_generator 2 'range corrected' version of the old noise, it does not show
the plateaus seen with noise_generator 1
noise_generator 3 generates Perlin noise
The default is noise_generator 2
Note: The noise_generators can also be used within the pigment/normal/etc.
statement.
https://wiki.povray.org/content/Reference:Global_Settings#Noise_generator
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