|
|
Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2021-02-10 6:58 PM (-4), Cousin Ricky wrote:
> > I figured out how to model a flexible lamp neck [snip]
>
> Sneak preview. The harlequin colors are there for testing.
>
> That other lamp in the left background is a rudimentary place holder
> that I've been using for the past 5 years.
Well, you've certainly spent a lot of time honing this object.
The textures are very nice, and they really replicate the real thing.
The base just looks - real. The shape, the gloss, the texture on the toggle
switch, the press-fitting of the lamp neck. Even the little gap between the
base and the floor, where the felt pad presumably is.
The light bulb looks real as well. I looks like thin glass with a thin layer of
kaolin powder coated onto the inside.
It's neat that the texture on the outside of the shade "peeks out" a bit beyond
the inner white.
Should be interesting to see your power cord, and the lit final product.
Of course you're going to want to give the neck spline a bit of non-uniform
wiggle, and from a math and rigging perspective, one would have to define a
minimum radius that the FMC/Greenfield style neck can achieve and somehow
disallow sharper bends. Just a math/programming observation and a puzzle to
suggest. :)
Your placeholder has that antialiasing artifact that just got brought up.
The square in front of it is rather bright - a trick of the lighting and
falloff?
That thing is gonna look _real_ with an HDR environment. :O
As always, very nice, very meticulous work.
Post a reply to this message
|
|