POV-Ray : Newsgroups : povray.binaries.images : Sci-Fi Scene Assets : Re: Sci-Fi Scene Assets Server Time
25 Apr 2024 17:38:00 EDT (-0400)
  Re: Sci-Fi Scene Assets  
From: Mr
Date: 19 Feb 2021 17:10:00
Message: <web.60303619a906d8e36adeaecb0@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Here is the result of assembling my sci-fi assets into a scene, as astronauts
> investigate an ancient alien artifact at sunrise on a distant world. The
> material I used for the orange/glassy portion of the artifact was incredibly
> slow to render, so it took almost two days.
>
> As a post-processing step I also wrote a simple brightness mask scene file that
> reads in an existing image and masks off (as black) areas that are below a
> specified brightness threshold. A simple 5x5 Gaussian convolution matrix is then
> iterated across the resulting masked image to blur the remaining pixels for a
> simple glow effect (not sure if this is similar to what Sam Benge does for his

> multi-pass rendering methods that I posted here a decade ago, the glow results
> are then composited with the original image (e.g., the halo around the


This is efficient and reads like it was fast enough to lay out ! Good enough to
make us want more images like that please ! Maybe it would be worth getting
another discussion specifically about the slow orange material so that we get
the best experts views around here on how to tweak it faster or in the worse
case on what makes it so slow, maybe as a point to improve in later pov versions
?

My favourite part is the heightfield satellite.


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