POV-Ray : Newsgroups : povray.binaries.images : Sci-Fi Scene Assets : Re: Sci-Fi Scene Assets Server Time
18 Apr 2024 23:19:53 EDT (-0400)
  Re: Sci-Fi Scene Assets  
From: Norbert Kern
Date: 18 Feb 2021 13:30:01
Message: <web.602eb13aa906d8e381e8d7900@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Here is the result of assembling my sci-fi assets into a scene, as astronauts
> investigate an ancient alien artifact at sunrise on a distant world. The
> material I used for the orange/glassy portion of the artifact was incredibly
> slow to render, so it took almost two days.
>
> As a post-processing step I also wrote a simple brightness mask scene file that
> reads in an existing image and masks off (as black) areas that are below a
> specified brightness threshold. A simple 5x5 Gaussian convolution matrix is then
> iterated across the resulting masked image to blur the remaining pixels for a
> simple glow effect (not sure if this is similar to what Sam Benge does for his

> multi-pass rendering methods that I posted here a decade ago, the glow results
> are then composited with the original image (e.g., the halo around the




The figures are excellent - i love them...

I dont like the structure and the material - you made materials much more
elaborate than this...

Norbert


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