POV-Ray : Newsgroups : povray.binaries.images : Beam Engine : Re: Beam Engine Server Time
25 Apr 2024 13:38:25 EDT (-0400)
  Re: Beam Engine  
From: Robert McGregor
Date: 22 Jan 2021 19:00:01
Message: <web.600b6570f4c22fe287570eab0@news.povray.org>
"m@b" <sai### [at] googlemailcom> wrote:
> I have de-saturated the red and green a bit and increased the normals.
> Added some bozo to the walls.
> Made the floor grids a bigger scale to stop the interference pattern.
> Increased the fade distance on the lamps to give some shadows on the wall.

This is looking much better than the original now. The lighting is more balanced
and the textures more realistic. The main thing that is distracting to my eye
are the aliasing artifacts, especially across the top of the green horizontal
beam. What antialiasing settings did you use?


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