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So I turned off the field cam, but added the macro invocation to the other
camera definition.
Then I made an axes object, made an object {axes transform {NoFall}}
and overlayed them.
There's no difference if they are at the origin, but when the axes are
translated up (by 50) before applying the transform, I indeed get the up and
forward behaviour.
I can fix the forward movement, but the vertical movement is really puzzling.
#declare NoFall =
transform {
matrix < 1, 0, 0,
ShearX, VCorr, ShearZ,
0, 0, 1,
0, 0, -50*ShearZ>
}
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