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I'm trying to animate a burning effect on object. I tried both pigment map and
texture maps, but the turbulence applied to the outer texture is being applied
to the inner textures, which I don't want.
I thought this was possible, but my active working memory is a couple decades
old.
Sample:
#declare P_cells = pigment { cells scale 0.1 }
#declare P_fire = pigment { gradient x
pigment_map { [0.75 rgb 0 ] [0.8 red 1 ] } }
#declare P_clear = pigment { color rgbt 1 }
#declare T_cells = texture { pigment {P_cells} }
#declare T_fire = texture { pigment { P_fire } }
#declare T_clear = texture { pigment { P_clear } }
#declare Burning_Texture =
texture {
gradient x
texture_map {
[0.0 T_cells ] [0.7 T_cells ]
[0.75 T_fire ] [0.8 T_clear ]
}
turbulence 0.2 // should only apply to the mapping
} // end of texture
I've tried this with material maps and pigment maps. I've tried putting the
turbulence in a warp block, nothing works.
I thought this was possible to do. Am I wrong?
Thanks,
Uncle Josh
Pontificating on the web since 1995
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