POV-Ray : Newsgroups : povray.binaries.images : POVEarth: Distorted Terrain Texture : Re: POVEarth: Distorted Terrain Texture Server Time
16 Apr 2024 08:33:18 EDT (-0400)
  Re: POVEarth: Distorted Terrain Texture  
From: jr
Date: 13 Aug 2020 15:00:01
Message: <web.5f358cb3ec4ee2e54d00143e0@news.povray.org>
hi,

=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> Meanwhile, I fixed mesh2writer.pov and placed the global flattening of
> the mesh2 object into povearth.pov... but now another problem showed up:
> the terrain texture is strangely distorted, as if in each line of
> vertices, one texture sample is omitted (see attachment).

out of interest, what does 'P_Texture' look like?

> ...  But when I in fact use the full xdim
> and ydim values, shouldn't there be a black last column and row?

that would be my expectation too.  the code looks kosher, have you tried with
same code but different data tile/set?


regards, jr.


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