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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> I still have a full-resolution (i.e. 3601 by 3601) mesh2 of the Kabul
> area rendering correctly, but looking up 3.5 GB of text for the
> implementation of the texture is next to impossible...
A mesh of one or two triangles can be placed in exactly the same places as one
of 3601 x 3601 triangles.
Put very simple, fast objects in place when testing.
Get it work and work well (change up some of the numbers to verify your
hard-coded assumptions) and then save a copy of the working code somewhere.
If the texture definition is gigantic, trim it down to a simplistic
representation and see what the pattern modifiers are doing.
Do that, and I'll bet you'll find the problem in no time.
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