POV-Ray : Newsgroups : povray.general : scaling unions : Re: scaling unions Server Time
25 Apr 2024 01:44:33 EDT (-0400)
  Re: scaling unions  
From: Bald Eagle
Date: 25 May 2020 15:10:00
Message: <web.5ecc17bed6301424fb0b41570@news.povray.org>
> Thanks for the input, you are right, it would be a cool feature to have an
> "un-union" that would shield things like size and/or position in a union group.
> Looks like I will have to write a c++ program for my particular situation....

Well, I have questions-

> > > I have a union object that is made up of a cylinder with two spheres, one sphere
> > > on each end of the cylinder.

If you have a "union object" - what exactly does that mean?
You have a mesh that has been generated from the union of 2 spheres and a
cylinder in a separate program?

If you are trying to render that in POV-Ray, why not just ... do it in POV-Ray?
All you need are coordinates and dimensions, and you can render it "fresh".

Just trying to save you a lot of unnecessary work, if there's a better way.


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