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Cousin Ricky <ric### [at] yahoocom> wrote:
> These objects are all derived directly from the standard POV-Ray fonts
> cyrvetic.ttf and timrom.ttf. No hand construction of glyphs was
> involved. I first created image maps from text{} objects using trace()
> (literally millions of calls), then used the image maps in isosurface
> functions. The technique is slow to be sure, but it doesn't leave
> corner artifacts like Bevelled_Text() in shapes.inc does, and it can
> also create rounded edges, which Bevelled_Text() cannot do.
>
> I am working on a tutorial for this technique.
Oooooooooh. Nice.
So many things just got cross-referenced in my head.
Can this be applied to prisms then as well?
http://news.povray.org/povray.general/thread/%3Cweb.5d75c2d16af53e9cecc0fada0%40news.povray.org%3E/
Can it be used to make something like Dave Blandston's bordered characters?
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5bea4bb194d53ed979416a1f0%40news.povray.org%3E/
Perhaps make Center-line fonts / Single-line fonts from standard fonts, or the
reverse?
And do you think there's a way to decrease the number of trace() calls and
interpolate instead?
Very very nice work, as always :)
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