POV-Ray : Newsgroups : povray.binaries.images : Light & Shadows : Re: Light & Shadows Server Time
16 Apr 2024 14:09:09 EDT (-0400)
  Re: Light & Shadows  
From: Norbert Kern
Date: 29 Apr 2020 17:10:06
Message: <web.5ea9ec841a336268afdd13e10@news.povray.org>
"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:

> Perfect ! *****  The forward persepective is magnetic...  Would it be imaginable
> to render a very slow and short animation of just a camera travelling forward ?
> would the noise generator and various tricks used get freaky ? I think the lack
> of animated animals or wind in the leaves would not necessarily ruin the effect
> (think of it like a 19th century Matrix Bullettime :-) )


Technically it would be possible.
The scene is organized in instanced tiles (mirrored and translated to the sides
and of course several times in camera direction.
No tricks were involved in planting like leaving out invisible parts. So you can
walk through the "world" (here is a low quality look at the first tile).

Of course nearly all of the "special" or otherwise invisible objects are put at
this tile separately, but this would give you freedom to place different things
as you move on, at least in theory.

What would kill the animation is radiosity.
I used mid quality settings (pretrace_start 0.08, pretrace_end 0.005, count 240,
nearest_count 8, error_bound 0.375, recursion_limit 1). Render time was directly
related to radiosity settings in this scene.
These settings would generate many defects invisible in a single image. At least
I've experienced this in other cases.

So you would have to crank up radiosity settings and thereby accept parse times
of minimum 60 minutes per frame.

Currently I'm done with this scene, but if you want, I can download the whole
unsorted folder (ca. 19 GB) - if you can provide a place to download (and my
email adress doesn't exist anymore) ;-)

Regards
Norbert


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