POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
25 Apr 2024 18:20:14 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: Josh
Date: 23 Apr 2020 02:10:01
Message: <web.5ea1305f72e01857dc1270cd0@news.povray.org>
Ya, the more I look at it, the more I think just going for procedural textures
with surface-dependent modifiers is a good idea. Any ideas of where I can go to
look for examples of good looking rock / asteroid / metal / alien type textures
or procedures for asteroids?

Josh

"Bald Eagle" <cre### [at] netscapenet> wrote:

> Depending on the effect you're going for, it may be best to try a procedural
> texture with some surface-dependent texture modifiers like AOI, slope, slope or
> normal maps (not like the one you used for the game engine), etc.
>
>
> Now, maybe Jerome Grimbert might have a good idea about whether or not NURBS
> allows you to model a shape from scratch AND get a uv-mapping function-of-sorts
> as an incidental byproduct...
>
> Maybe post a sample asteroid shape and a sample or link(s) to the kind of thing
> you're shooting for?  Folks may have some practical ideas.


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