POV-Ray : Newsgroups : povray.binaries.images : Patterns / functions. Obscure details. Noise etc. : Re: Patterns / functions. Obscure details. Noise etc. Server Time
23 Apr 2024 22:08:17 EDT (-0400)
  Re: Patterns / functions. Obscure details. Noise etc.  
From: Bald Eagle
Date: 14 Apr 2020 15:20:00
Message: <web.5e960ccf351a066fb0b41570@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:

> That, today, only happens when you somehow invoke the rgb to grey
> functionality as with .grey, output to grey, etc. If you code
> function { pattern brick } what that function returns is the single
> pattern value that would normally be used to drive the *map.


> The v.zyx syntax has a name - like twizzling or something - and it's
> offered in some C++ vector template classes at significant complexity to
> those

Swizzling - yes that rang a bell, and a search confirmed.

Given the above .gray / .grey capability, I must admit it's a bit surprising
that .yzx would be more complex than either of those or .hf.

I will need to look at the source - wherever that might be.


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