Dick Balaska <dic### [at] buckosoftcom> wrote:
> I don't know what I'm doing wrong.
I can't really see it either, but maybe just do a simple scene with spheres and
a for loop tracing out the rotation.
compare it to things like
CrewOnBoatVec=vrotate(TugVec-CrewVec, y*-TugRot.y)
^^^^^^^^^^^^^^
and see if anything jumps out.
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