POV-Ray : Newsgroups : povray.general : Strange cuts on rendered objects : Re: Strange cuts on rendered objects Server Time
24 Apr 2024 21:20:28 EDT (-0400)
  Re: Strange cuts on rendered objects  
From: Francescodario Cuzzocrea
Date: 4 Feb 2020 06:05:01
Message: <web.5e394f816f77a7a5c30604810@news.povray.org>
Dick Balaska <dic### [at] buckosoftcom> wrote:
> Am 2/4/20 3:55 AM, also sprach Francescodario Cuzzocrea:
>
> >
> > Hi Alain, and thanks for your reply !
> > Thank for the union tip ! I was using union with split_union off before
> > (otherwhise the object was splitted up in unpredictable way when
> > rotated/translated), then I discovered merge and decided to go for it as it
> > seemed more appropriate, but effectively using union rendering times are a bit
> > faster :)
> >
> >
> >
>
> Did the union fix the problem?  (I liked this idea. I ran into a similar
> issue where I thought merge was more appropriate for cutting my
> mono-colored object, but it had glitches that were solved by using union
> instead.)
>
> --
> dik
> Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)

Unfortunately no :( either using union or merge results in the same glitch :(


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