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"Kima" <nomail@nomail> wrote:
> but apparently, trace return a vector, when if statement needs a numeric
> expression.
Well, since trace {} returns <0, 0, 0> as the surface normal if it misses the
object, then you can just add together the x, y, and z components of the vector
to give a scalar value. Use abs() so nothing cancels out.
#declare TraceBool = abs(Normal.x)+abs(Normal.y)+abs(Normal.z);
http://news.povray.org/povray.binaries.tutorials/thread/%3Cweb.51f61e827603294573fc9ebb0%40news.povray.org%3E/
Gonna be tricky with CSG to look at the right place and get an accurate result.
If they are curves / algebraic surfaces, then I might see about doing the math
to see if there are any intersection points.
Just curious - what if you did:
intersection {
ObjectA
ObjectB
}
and computed the volume of the bounding box?
At the very least, if you're "scanning" with trace{}, then it would give you a
much smaller, and accurate volume to focus on.
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