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hi,
Alain Martel <kua### [at] videotronca> wrote:
> > "using the pigment as shown, I get the single decal but the other texture has
> > turned transparent and the droid looks like a weird mix of glass and (white)
> > emissive media."
> > ... > > for this image I scaled the decal down to show the effect. it looks like
much
> > of the 'finish{}' survives in 3.7.1, just not the colour.
> >
>
> That droid obviously have an interior that set an IOR. We see a fair
> amount of total internal reflection.
in the eye glass, the only other ior I found is used in the ground plane!
(unsure why)
> When applying a decal, you should layer it over some other texture.
> #declare textureWithDecal
> texture{SomeBaseTexture}
> texture{pigment{image_map png"Decal"once}}
thanks. I opted (before reading your post) for a second, transparent cylinder
with the decal, and union'd with the body. for now I haven't used a texture
keyword. will have to play some more with different arrangements, perhaps
modify the Android code.
regards, jr.
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