> > Hi, I am using Blender to model and wanted to use POV ray to render my scenes.
> > But, I'm getting serious shadow issues. There seem to be triangles near wherever
> > there are shadows!
Well - those appear to be actual triangles. Can you export from Blender with
the msh2 object format, rather than mesh?
Then you could use the smooth_triangles to get a better geometric surface.
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.1#Polygon_Based_Shapes
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