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Thomas de Groot <tho### [at] degrootorg> wrote:
> ... layered
> textures cannot make use of any patterned one (as object patterns
> obviously are). The only way I see would be to use separate CSG object
> layers with an extremely thin interface.
I made some signs for a W that's still IP, maybe you can play with the code and
see about expanding on it for your own purposes.
#macro LetterSign (_Letter, _Color)
#local SignWidth = 38;
#local SignHeight = 24;
#local TextScale = 22;
#local RoundSquare = intersection {
box {<-SignWidth/2, -SignHeight/2, -0.01>, <SignWidth/2 , SignHeight/2,
-0.125>}
object {Round_Box(<-SignWidth/2, -SignHeight/2, -1>, <SignWidth/2,
SignHeight/2, 1>, 2 , 0) scale <1, 1, 1>}
}
#local Border = difference {
object {RoundSquare scale <0.9, 0.9, 1.1>}
object {RoundSquare scale <0.8, 0.8, 2>}
}
#local Object1 = text {ttf "GILB____.TTF", _Letter, 1, <0, 0> scale TextScale
translate <-8, -7, -0.5>}
#local Object2 = object {Border}
#local Texture1 =
texture {
pigment {
object {Object1
color rgb <1, 1, 1>*0.5 // outside
color rgb _Color //color rgb <1, 0, 0>*0.5 // inside
} // object
} // pigment
}
#local Texture2 =
texture {
pigment {
object {Object2
color rgbf <1, 1, 1, 1> // outside
color rgb _Color //color rgb <0, 1, 0>*0.05 // inside
} // object
} // pigment
}
object {RoundSquare texture {Texture1} texture {Texture2} translate y*12}
#end // end macro LetterSign
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