POV-Ray : Newsgroups : povray.binaries.images : Calculation of camera angle [ illustration ] : Re: Calculation of camera angle [ illustration ] Server Time
20 Apr 2024 05:00:43 EDT (-0400)
  Re: Calculation of camera angle [ illustration ]  
From: Bald Eagle
Date: 13 Oct 2019 19:00:01
Message: <web.5da3abbb873c8c4eec112d0@news.povray.org>
"POVeddie" <nomail@nomail> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > So, based on that, I can cobble together a multiplier for up and right so that
> > the object never looks any wider than the screen (for any values I've tested).
>
> Did you intend to show the default up vector in your image? If so, then it
> should be <0,1,0>

Indeed.
I think I got myself mentally caught halfway between the actual vectors being
shown, esp given the diagram at:

http://www.povray.org/documentation/view/3.7.0/246/

and plugging calculated values into vstr().

I suppose I ought to redo that to move the up and right to z=0 where they
_should_ be shown.

Thanks for catching that - I was more focused on getting the camera angle
calculations to work out consistently.   :)


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