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"POVeddie" <nomail@nomail> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > So, based on that, I can cobble together a multiplier for up and right so that
> > the object never looks any wider than the screen (for any values I've tested).
>
> Did you intend to show the default up vector in your image? If so, then it
> should be <0,1,0>
Indeed.
I think I got myself mentally caught halfway between the actual vectors being
shown, esp given the diagram at:
http://www.povray.org/documentation/view/3.7.0/246/
and plugging calculated values into vstr().
I suppose I ought to redo that to move the up and right to z=0 where they
_should_ be shown.
Thanks for catching that - I was more focused on getting the camera angle
calculations to work out consistently. :)
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