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"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> > > "LanuHum" <Lan### [at] yandexru> wrote:
> > > > Hello! I never learned to speak English, but I have to ask. :)
> > > > I create an object CSG. Coordinates not in center
> > >
> > > Now: apply csg
> > > #declare data_Box_shape_ob = box { -1, 1
> > > texture {Default_texture}
> > > matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
> > > 0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
> > > }
> > > #declare data_Lathe_shape_ob = lathe { bezier_spline 4,
> > > <0,1><0.5,0.5><0,0><0,-1>
> > > texture {Default_texture}
> > > matrix <4.859933, 0.000000, 0.000000, 0.000000, 4.859933, 0.000000,
> > > 0.000000, 0.000000, 4.859933, 0.000000, 6.200044, 0.000000>
> > > }
> > > #declare data_Box_shape_csg =
> > > difference {
> > > object {data_Box_shape_ob}
> > > object {data_Lathe_shape_ob}
> > > }
> >
> > Now:
> > #version 3.7;
> >
> > #include "functions.inc"
> > #include "shapes.inc"
> >
> > global_settings {
> > assumed_gamma 1.000000
> > max_trace_level 3
> > charset utf8
> > }
> > sky_sphere {
> > pigment {rgb<0.051, 0.051, 0.051>}
> > }
> >
> > #declare Default_texture = texture{pigment {rgb 0.8}}
> >
> > #declare data_Box_shape_ob = box { -1, 1
> > texture {Default_texture}
> > matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
> > 0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
> > }
> > #declare data_Lathe_shape_ob = lathe { bezier_spline 4,
> > <0,1><0.5,0.5><0,0><0,-1>
> > texture {Default_texture}
> > matrix <4.859933, 0.000000, 0.000000, 0.000000, 4.859933, 0.000000,
> > 0.000000, 0.000000, 4.859933, 0.000000, 6.200044, 0.000000>
> > }
> > #declare data_Box_shape_csg =
> > difference {
> > object {data_Box_shape_ob}
> > object {data_Lathe_shape_ob}
> >
> > matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
> > 0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
> > }
> > object {data_Box_shape_csg
> > matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
> > 0.000000, 1.000000, -0.000000, 0.000000, 0.000000, 0.000000>
> > }
> > light_source {
> > <4.08,5.9,-1.01>
> > color rgb<1, 1, 1>
> > fade_distance 29.9999828339
> > fade_power 1
> > }
> > camera {
> > perspective
> > location <0,0,0>
> > look_at <0,0,-1>
> > right <-1.7777777777777777, 0, 0>
> > up <0, 1, 0>
> > angle 49.134343
> > rotate <-26.440706, 46.691945, -0.000003>
> > translate <7.481132, 5.343666, 6.507640>
> > }
> >
> > The object moves per frame.
>
> Matrices are multiplied. How to manipulate an object using a matrix?
Please help! I wrote a song. Now I will make an animated clip using a break
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