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"David Kraics" <bar### [at] aolcom> wrote:
> I want to go from a cylinder to a
> cone, but I want it to be tapered in, rather than a straight cut into the angle
> of the cone.
In addition to the other suggestions, you could use a lathe object:
http://www.povray.org/documentation/3.7.0/r3_4.html#r3_4_5_1_8
which takes a 2D curve and rotates it around an axis. If you don't fancy
creating the curves by hand, you could use Inkscape (https://inkscape.org/)
which can export curves as POV-Ray splines. These can then be pasted into your
scene files.
Bill
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