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Hi there. Over the many years of playing with POVray, I have often tried to
recreate things that require a certain object. I want to go from a cylinder to a
cone, but I want it to be tapered in, rather than a straight cut into the angle
of the cone. Sort of like going from cylinder to half-sphere to cone. Does this
make sense? Maybe this helps to picture what I had in mind. Right now I want to
recreate a Navy submarine. The shape of the sub transits smoothly from a
cylinder to ending in a cone shape in the rear, without a sharp change in angle.
Anyone have any suggestions?
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