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I try to build a human body with blob to make something like
https://media.istockphoto.com/photos/idea-man-person-thinking-stick-figure-brainstorming-people-3d-light-picture-id9265
83606
I started with the basic shapes of the body part as
blob{
threshold 0.65
cylinder{<-.4,0,0>,<-.4,2,0>, 1, 1}
cylinder{<.4,0,0>,<.4,2,0>, 1, 1}
cylinder{<-.4,0,0>,<-.6,-3,0>, .6, 1}
cylinder{<.4,0,0>,<.6,-3,0>, .6, 1}
cylinder{<.4,1.8,0>,<3,1,0>, .6, 1}
cylinder{<-.4,1.8,0>,<-3,1,0>, .6, 1}
sphere{ < 0,3.7,0>, 2.75, .75}
scale 1
rotate<0,0,0>
translate<0,0.5,0>
texture{ pigment{ color rgb<1,1,1>}
finish { phong 1}}
}
Am I on the right track? Or should I use available functions/macros such as
sphere_sweep?
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