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William F Pokorny <ano### [at] anonymousorg> wrote:
> It recently hit me some of the solver related debug output I was
> creating was not too far from providing a decent depth map output. Given
> depth maps are a frequently requested feature, a *nix only stand alone
> version of POV-Ray specifically modified to create depth map output
> based on the current v3.8 master can be had at:
>
> https://github.com/wfpokorny/povray/tree/independent/PGMimageDepthMap
>
> For details see similarly titled post to povray.unofficial.patches.
>
> Bill P.
This is great ! I hope this gets integrated in official version.
A few other features might be worth channeling along with it to an optional pass
system or maybe it already exists ?
For instance:
* a simple first ray hit diffuse color
* ILLUMINATION, anything with diffuse > 1.0
* anything with alpha (REFRACTION)
* Reflections
* SSLT ; TRANSPARENCY ABSORPTION ;
* MEDIA
* Mist
* this Z Depth
* a global white proximity texture usable as an AO pass
* anything with the ghost feature output in a specific layer
* iridescence to its own
* phong layer
* specular layer
* photons
* radiosity
* rest of the image without any existing pass
* plus the normal image all combined as a reference, ("beauty pass")
imagine outputting all of this after just pushing render once and going for a
coffee !
Then imagine, when you come back and find a glitch in the beauty pass, to
un-check and re-render only the one culprit !
.... Yes I know I didn't invent the wheel... But you kind of made me hope for
having one now.
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