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And
(1) since this appears to be a _fait accompli_ in 1998,
https://www.academia.edu/10284037/Surface_subdivision_for_generating_superquadrics
(2) it would be educational for many people to see the mechanism of how
uv-mapping is applied to a shape,
and
(3) isosurfaces and parametrics can be a real bear to even get to display
properly,
Perhaps we can open up a new thread on uv mapping Superquadrics, with a suitable
test scene in SDL, and a
pigment {function(x,y,z, RX, RY, RZ, E1, E2){Equation}}
can be defined to texture the surface of the object.
At the moment, I can't get the parametric to give me anything but a completely
black box even with an emissive red texture, and my isosurface doesn't even show
up :(
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Isosurface 262203 0 0.00
Isosurface Container 262257 262257 100.00
Isosurface Cache 189211 32172 17.00
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