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Sven Littkowski <wrt### [at] yahoocom> wrote:
> Hi,
>
> I have a cylinder shape in my scene, but want to build a scaffold around
> it of triangles. Is there any macro or formula that can do that, with me
> specifying thickness of the scaffold poles and the size of the triangles?
>
> ---
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Easiest way would be to go around in a circle using r sin z and r cos x and make
a regular polygon. Step up the side of the cylinder and zig-zag up from your
old polygon to where the new one will be. Using an even number of sides will
make finding the radius and doing the zig-zags easier I think.
Once you get that worked out, you can likely back-calculate to how large the
triangles are and see if changing that will overcomplicate things.
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