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"Joost" <nomail@nomail> wrote:
> >
> > Hi !
> > Indeed you can do about the same things in Blender through Python, that is
> > specifying some primitives or mesh elements and their coordinates, etc.
> > We used such features to create Blender's POV-Ray importer and exporter, their
> > best implementation is in current stable version (blender 2.79)
> >
> >
> > Do not hesitate to ask questions, POV-Converter has a Facebook page, a
> > Wordpress, a gmail account and my personal email is at hotmail fr
> >
> >
> > Best regards,
> > Maurice Raybaud.
>
> Maurice, I'am going to try that too, thank you very much (just switched to 2.8,
> so I'll have to go back then ;-)
>
> Now experimenting with OpenScad, but very curious if I can import an old
> building into Blender and see how that turns out if I export to STL,
>
> Regards,
> Joost
If you choose to use 2.8, the script is still there and updated to work but,
some features that have been broken because of API changes are not yet fixed,
contributions are welcome.
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