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So last night, I'm thinking to myself, .oO( right about now is the time that TOK
usually steps in and hands you a solution that takes up 1 line of code.)
> > Is there a way to create a full-color pigment?
> (You could, for example look at the PigmentRGBFT() function.)
And there we go. One line.
"Just average the pigments, Bill."
average. 7 characters, :|
Anyway, I did work out that a function gives a scalar, _until_ you assign it a
color / pigment map.
Hopefully someday we will have functions that can directly return vector
results.
I worked out some things over in pbi, and your solution addresses the
shortcomings of that method.
I still have some things I'm going to play with - I would of course love to hear
some of your thoughts on pigments, warps, and anything I might have been
fiddling with. :)
Thanks again so much - I always learn a lot, usually after a protracted
struggle. ;)
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