William F Pokorny <ano### [at] anonymousorg> wrote:
> https://github.com/wfpokorny/povray/tree/feature/newBlack_holeTypes
NICE, Bill.
This hearkens back to
http://news.povray.org/povray.binaries.images/thread/%3C5b492942%40news.povray.org%3E/?mtop=423470
I had made it reasonably far in converting the existing black hole warp source
to SDL and fooling with that, and I think even got some twist in there as well.
I don't know that I ever posted any of those renders. Probably RL derailed
that.
It's great to read through the source and see how it's all very logically and
methodically laid out. It would be great to see a few SDL-only scenes that use
"the same coding" to modify a grid of spheres or a square image-map (using
eval_pigment)
Then maybe people would be inspired to play with their own warp patterns and
then they could be adapted to cpp if some really good ones get developed.
(Sometimes it's a bit hard to grasp the context of a small portion of the code,
and some of the cpp stuff still gives me trouble.)
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