POV-Ray : Newsgroups : povray.general : Diffuse, Normal, Displacement, etc. maps : Re: Diffuse, Normal, Displacement, etc. maps Server Time
20 Apr 2024 07:10:10 EDT (-0400)
  Re: Diffuse, Normal, Displacement, etc. maps  
From: Norbert Kern
Date: 30 May 2019 09:25:00
Message: <web.5cefd8f58cd8ad113c1c78400@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> I found a texture online that I like.
>
> https://3dtextures.me/2018/04/23/brick-wall-010/
>
> It comes with Diffuse, Normal, Displacement, Roughness, and Ambient
> Occlusion maps. Is there a POV tutorial on how to use all of these? Thanks.
>
>
> Michael


Hi Michael,

Trevor G Quale used normal, specular and diffuse maps back in 2007 -
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.45acdfaa3fb2bd2ec150d4c10%40news.povray.org%3E/.

Robert McGregor made a nice thread in 2008 about ambient occlusion -
http://news.povray.org/povray.binaries.images/thread/%3C48f98dca@news.povray.org%3E/.

And Jaime Vive Piqueres baked occlusion maps in 2012 -
http://news.povray.org/povray.binaries.images/thread/%3C500e49bd@news.povray.org%3E/.

Norbert


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