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Mike Horvath <mik### [at] gmailcom> wrote:
> I found a texture online that I like.
>
> https://3dtextures.me/2018/04/23/brick-wall-010/
>
> It comes with Diffuse, Normal, Displacement, Roughness, and Ambient
> Occlusion maps. Is there a POV tutorial on how to use all of these? Thanks.
>
>
> Michael
Hi Michael,
Trevor G Quale used normal, specular and diffuse maps back in 2007 -
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.45acdfaa3fb2bd2ec150d4c10%40news.povray.org%3E/.
Robert McGregor made a nice thread in 2008 about ambient occlusion -
http://news.povray.org/povray.binaries.images/thread/%3C48f98dca@news.povray.org%3E/.
And Jaime Vive Piqueres baked occlusion maps in 2012 -
http://news.povray.org/povray.binaries.images/thread/%3C500e49bd@news.povray.org%3E/.
Norbert
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