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"IGM" <iar### [at] gmailcom> wrote:
> After some testing, I've a question: with user_defined camera, camera
> transformations (rotate and translate) won't work. Once created the three
> functions{} (for direction and location) suitable to obtain a particular effect,
> is there a way to "rotate" the whole camera? The insertion of translation is
> very simple, but for rotation things seem more complicate..
By the way, the second example found in
"http://wiki.povray.org/content/Reference:Camera#User_defined_projection"
uses "rotate", but it has no effect...:
// Only direction functions specified
#declare Camera01 = camera {
user_defined
direction {
function { x }
function { y }
function { 1 }
}
location <0,0,-2>
rotate y*5
}
Where am I wrong?
igmar
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