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Here's another another image where I have used my Gaussian blur macros to create
the textures.
The components for the pigment colors in the texture maps are the same, they are
just permuted in six different ways, like this.
rgb <c0, c1, c2>
rgb <c0, c2, c1>
rgb <c1, c0, c2>
rgb <c2, c0, c1>
rgb <c1, c2, c0>
rgb <c2, c1, c0>
--
Tor Olav
http://subcube.com
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