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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 29-1-2019 12:41, And wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> On 29-1-2019 11:00, And wrote:
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> On 29-1-2019 7:45, And wrote:
> >>>>> I found that using fill light and some emission it is easy to simulate cloud.
> >>>>>
> >>>>>
> >>>>
> >>>> Welcome to the Cloud Club! ;-) Founding Fathers: Gilles Tran and Abe.
> >>>>
> >>>> You can also add a bit of absorption.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> Are you a member
> >>>
> >>
> >> Oh yes! I have used this method for cloudscapes in most of my landscape
> >> scenes. :-)
> >>
> >> --
> >> Thomas
> >
> >
> > I have to develop some method to generate the cloud shape (using tolerance,
> > pattern, etc) to output df3 files.
> >
>
> Well, that I do not know how to do exactly; Ingo answered about that in
> povray.general a couple of days ago. I traditionally use a container
> (box, sphere, mesh) with an appropriate media-with-density.
I know, I use the media, too.
>
> I use the df3 method only when following Gilles Tran's method:
>
> http://www.oyonale.com/modeles.php?lang=en&page=36
>
> but I guess you know this site already.
>
> Abe Madey's cloudscapes date back to 2006:
>
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.4447da16ade663f78069ddd30@news.povray.org%3E/?ttop=2
43615&toff=50
>
> originally for Megapov but easily converted to the latest official versions.
granite + turbulence
>
> --
> Thomas
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