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Hello,
here is my attempt, using a layered texture and an imagefile for the scratches
(similar to what Thomas posted here -
http://news.povray.org/povray.advanced-users/message/%3C5c4970bb%40news.povray.org%3E/#%3C5c4970bb%40news.povray.org%3E
).
material {
texture {
pigment {color srgb <0.9284,0.9016,0.8678>}
normal {
average
normal_map {
[1 bump_map {png "scratches"}
bump_size -1
]
[1 bump_map {png "scratches"}
bump_size -1
rotate x*90
]
[1 bump_map {png "scratches"}
bump_size -1
rotate z*90
]
}
accuracy 0.003
}
finish {
ambient 0
diffuse 0.1
specular 1
roughness 0.0003
phong 0.5
phong_size 10
brilliance 3
reflection {0.6, 1 fresnel on metallic}
conserve_energy
}
}
texture {
pigment {color srgbf <0.96,0.965,0.975,0.99/0.8>*0.8}
finish {
ambient 0
diffuse 0.05
reflection {0, 1 fresnel on}
conserve_energy
specular albedo 0.5
roughness 0.001
brilliance 7
}
}
interior {ior 3.64}
scale 1
Reorient_Trans (z, 1)
}
Norbert
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Attachments:
Download 'scratch finish on metallic surfacea.jpg' (684 KB)
Preview of image 'scratch finish on metallic surfacea.jpg'
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