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ingo <ing### [at] tagpovrayorg> wrote:
> > This is the best I can do presently.
Which is indeed very nice. :)
> Comming along nicely.
> It still has a bit of 'leathery' quality to it, less metallic. Maybe it's
> the size/width of the scratches that give that impression,
>
> ingo
Yes, I would say that probably the real test would be something like a
transparent piece of plastic or a dark plastic/glass, where there are in reality
a lot of scratches, but optically, only a few of these are ever really visible
at any given time - depending on the viewing angle.
So, sparser, finer scratches, and perhaps an animation where the object is
rotated a bit to see how a changing incident light angle affects the look.
Still, this has developed to a usable form for a lot of scenes in a very short
time. Great work! :)
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