POV-Ray : Newsgroups : povray.general : stuck with user_defined camera : Re: stuck with user_defined camera Server Time
23 Apr 2024 23:51:33 EDT (-0400)
  Re: stuck with user_defined camera  
From: Bald Eagle
Date: 21 Jan 2019 14:55:00
Message: <web.5c46236e3d2afe54765e06870@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:

> Goal is to render tile sets for a viewer like Leaflet.js or Marzipano:
> http://www.marzipano.net/demos/cube-generated/index.html
> http://www.marzipano.net/demos/cube-multi-res/index.html

So, I'm not sure what the _exact_ parameter requirements are for your tiles are,
but check out these and see if they help any:

http://paulbourke.net/miscellaneous/cubemaps/
http://paulbourke.net/stereographics/stereopanoramic/

http://www.f-lohmueller.de/pov_tut/backgrnd/p_sky9.htm

https://ru-ru.facebook.com/notes/panoramic-photographers-on-facebook/reprojecting-panoramas-using-pov-ray/7976429569464
84/


If you need 96 tiles, maybe you can make an animation that uses arrays of camera
location and look_at vectors to take snapshots of a rendered scene from frame 1
to frame 96.

Likely you can get away with 1/6 of the calculations and just use a macro to
rotate a set of basis vectors 90 degrees.


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